I’m an overpowered, god-like warrior stalking the wasteland, killing scores of powerful enemies, but if I fall from a height of, like, 10 feet I die.įall damage, in general, is a terrible idea that has never been fun, ever. And so, I’ve been stuck with fall damage. I have never in my life played an open world game in this fashion. This was clearly a mistake on my part, and Rage 2 apparently wants players to criss-cross the entire map at the very start of the game to meet particular NPCs and get upgrade trees started. After 25 hours of clearing out an endless series of objective markers around important local NPCs, I still have not deigned to travel all the way across the world to meet this character, although I eventually will to complete the game. There is an upgrade that mitigates fall damage, but it’s locked behind the upgrade tree tied to a particular character who lives way out in the boonies. It’s not ever-present, but it is poorly handled in part due to the design of the game’s main story. In a game that seems to be defined by its… well, let’s call it minimalism… the inclusion of fall damage is a baffling and frustrating choice. ![]() And yet, my character has died numerous times from falling down a slope that was just a little too steep, or from dismounting my low-flying personal quadcopter without first touching down. ![]() In Rage 2, the protagonist dons ultra-powerful armor that lets you fly up into the air and come down on enemies with enough force to liquify them.
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